Portrait of Hüseyin Enes Yılmaz

Computer Engineering · Yıldız Technical University

Hi, I’m Enes.

I’m a computer engineering student with a strong foundation in software architecture, algorithm design, and problem solving. I build clean, maintainable systems across robotics, simulation, and game development using C/C++, C#, and Python.

Based in Istanbul · English C1

Projects

Robotics, simulation, and game-development work built with an engineering-first approach.

DQN NAVIGATION
01

Robot Navigation with DRL

An autonomous navigation system that uses depth images and a CNN-based DQN to guide a robot toward its target while avoiding collisions in ROS/Gazebo simulations.

Python · ROS · Gazebo · PyTorchProject details
SLICE ORBIT GAMEPLAY
02

Slice Orbit: Shape Puzzle

A published 2D physics puzzle game for iOS and Android, featuring an original two-touch timing mechanic, real-time mesh slicing, in-app purchases, ads, and localization in more than ten languages.

Unity · C# · iOS · AndroidProject details
PROCEDURAL DUNGEON
03

Procedural Dungeon Generation

A fully procedural dungeon-generation system that uses Delaunay triangulation and a minimum spanning tree to define the layout, A* pathfinding to connect doors, and Unreal Engine PCG to build room and corridor meshes.

Unreal Engine · C++ · PCG · A*Project details
HEXAVOID GAMEPLAY
04

Hexavoid

A game-jam project prototyped and completed under a tight deadline, with a full gameplay loop, fluid movement mechanics, and responsive controls focused on game feel.

Unreal Engine · C++ · Game JamProject details
SIDEWALK SURFERS GAMEPLAY
05

Sidewalk Surfers

A Unity-built endless runner inspired by Subway Surfers, featuring lane-based movement, obstacle avoidance, collectible-driven progression, and mobile controls. Formerly published on the Google Play Store.

Unity · C# · Android · Google PlayProject details

Get in touch

huseyinenesyilmaz@outlook.com