Robot Navigation with DRL
An autonomous navigation system that uses depth images and a CNN-based DQN to guide a robot toward its target while avoiding collisions in ROS/Gazebo simulations.

Computer Engineering · Yıldız Technical University
I’m a computer engineering student with a strong foundation in software architecture, algorithm design, and problem solving. I build clean, maintainable systems across robotics, simulation, and game development using C/C++, C#, and Python.
Based in Istanbul · English C1
Robotics, simulation, and game-development work built with an engineering-first approach.
An autonomous navigation system that uses depth images and a CNN-based DQN to guide a robot toward its target while avoiding collisions in ROS/Gazebo simulations.
A published 2D physics puzzle game for iOS and Android, featuring an original two-touch timing mechanic, real-time mesh slicing, in-app purchases, ads, and localization in more than ten languages.
A fully procedural dungeon-generation system that uses Delaunay triangulation and a minimum spanning tree to define the layout, A* pathfinding to connect doors, and Unreal Engine PCG to build room and corridor meshes.
A game-jam project prototyped and completed under a tight deadline, with a full gameplay loop, fluid movement mechanics, and responsive controls focused on game feel.
A Unity-built endless runner inspired by Subway Surfers, featuring lane-based movement, obstacle avoidance, collectible-driven progression, and mobile controls. Formerly published on the Google Play Store.